![]() The StarCraft II the AI played, was on one-on-one games, played by two players that compete against each other after choosing the race they wanted to be. Showing some of the challenges in StarCraft II, where players can create a variety of units to deploy in different strategic moves. Related: DeepMind's AlphaZero AI Masters Chess, Shogi, And Go Through Self-Play What makes it astonishing is that, the AI mastered the game after just 44 days of training (the process was carried out at high speed, but if represented in human gameplay, that is an equivalent of about 200 years).ĭuring that moment, the AI learned from the multitude of recordings of the best human players playing StarCraft II, before going up against itself and versions of the AIs that are created intentionally to test its weaknesses. In other words, "AlphaStar has become the first AI system to reach the top tier of human performance in any professionally played e-sport on the full unrestricted game under professionally approved conditions,” said David Silver, a researcher at DeepMind, in a blog post. In this milestone achievement, the AI that is called 'AlphaStar', outperformed 99.8% of all registered human players, and attained the title Grandmaster status at the game. After successfully developing AIs that play Go and chess, the company has created an AI system that reached the highest rank in StarCraft I!, the complex and widely popular computer game by Blizzard Entertainment. AI can play games, and sometimes, they can play better than humans.ĭeepMind is Google's subsidiary based in the UK.
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